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<div class="title">src/piece.py</div>  </div>
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<a href="piece_8py.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a><a class="code" href="namespacepiece.html">00001</a> <span class="comment"># -*- coding: utf-8 -*-</span>
<a name="l00002"></a>00002 <span class="comment">#!/usr/bin/python</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="comment">## @package     piece</span>
<a name="l00007"></a>00007 <span class="comment">## \brief       gestion du type abstrait type &quot;piece&quot;</span>
<a name="l00008"></a>00008 <span class="comment">## \author      Pierrick Troadec et Kawtar Hssain</span>
<a name="l00009"></a>00009 <span class="comment">## \date        28/12/2011</span>
<a name="l00010"></a>00010 <span class="comment">## \version     1.2</span>
<a name="l00011"></a>00011 <span class="comment">## \copyright   license BSD</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="comment">#    Importations</span>
<a name="l00016"></a>00016 <span class="comment">#  -----------------</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="keyword">import</span> primitives <span class="keyword">as</span> prims
<a name="l00019"></a>00019 <span class="keyword">import</span> prof <span class="keyword">as</span> _prof
<a name="l00020"></a>00020 <span class="keyword">from</span> constante <span class="keyword">import</span> *
<a name="l00021"></a>00021 <span class="keyword">import</span> porte
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="comment">#   Fonctions</span>
<a name="l00024"></a>00024 <span class="comment">#  -----------------</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="comment">## Constructeur du type abtrait &quot;piece&quot;</span>
<a name="l00027"></a>00027 <span class="comment">##@param position       : position ou va etre cree la pièce </span>
<a name="l00028"></a>00028 <span class="comment">##@param longueur       : longueur de la pièce</span>
<a name="l00029"></a>00029 <span class="comment">##@param largeur        : largeur de la pièce</span>
<a name="l00030"></a>00030 <span class="comment">##@param hauteur        : hauteur de la pièce</span>
<a name="l00031"></a>00031 <span class="comment">##@param texture        : texture des murs de la piece</span>
<a name="l00032"></a>00032 <span class="comment">##@param portes         : indication des ouverture à pratiquer dans les murs en fonction des flags:</span>
<a name="l00033"></a>00033 <span class="comment">#   - NORD</span>
<a name="l00034"></a>00034 <span class="comment">#   - SUD</span>
<a name="l00035"></a>00035 <span class="comment">#   - EST</span>
<a name="l00036"></a>00036 <span class="comment">#   - OUEST </span>
<a name="l00037"></a>00037 <span class="comment">##@param prof           : professeur situé dans la pièce</span>
<a name="l00038"></a>00038 <span class="comment">##@param nord           : indique si la porte nord est ouverte</span>
<a name="l00039"></a>00039 <span class="comment">##@param sud            : indique si la porte sud est ouverte</span>
<a name="l00040"></a>00040 <span class="comment">##@param est            : indique si la porte est est ouverte</span>
<a name="l00041"></a>00041 <span class="comment">##@param ouest          : indique si la porte ouest est ouverte</span>
<a name="l00042"></a>00042 <span class="comment">##@return piece         : piece initialisé</span>
<a name="l00043"></a><a class="code" href="namespacepiece.html#a7082fce71286636053d03ad61773411e">00043</a> <span class="keyword">def </span><a class="code" href="namespacepiece.html#a7082fce71286636053d03ad61773411e" title="Constructeur du type abtrait &quot;piece&quot;.">creerPiece</a>(position = (0,0,0), longueur = 10, largeur = 10, hauteur = 3, texture = textureMur, portes = 0, prof = <span class="keywordtype">None</span>, nord = <span class="keyword">False</span>, sud = <span class="keyword">False</span>, est = <span class="keyword">False</span>, ouest= <span class="keyword">False</span>) :
<a name="l00044"></a>00044         
<a name="l00045"></a>00045 
<a name="l00046"></a>00046         piece = {}
<a name="l00047"></a>00047         
<a name="l00048"></a>00048         piece[<span class="stringliteral">&quot;position&quot;</span>]   = position
<a name="l00049"></a>00049         piece[<span class="stringliteral">&quot;longueur&quot;</span>]   = longueur
<a name="l00050"></a>00050         piece[<span class="stringliteral">&quot;largeur&quot;</span>]    = largeur
<a name="l00051"></a>00051         piece[<span class="stringliteral">&quot;hauteur&quot;</span>]    = hauteur
<a name="l00052"></a>00052         piece[<span class="stringliteral">&quot;portes&quot;</span>]     = portes
<a name="l00053"></a>00053         piece[<span class="stringliteral">&quot;texture&quot;</span>]    = texture
<a name="l00054"></a>00054         piece[<span class="stringliteral">&quot;listePorte&quot;</span>]  = []
<a name="l00055"></a>00055         piece[<span class="stringliteral">&quot;prof&quot;</span>] = prof
<a name="l00056"></a>00056         piece[<span class="stringliteral">&quot;plafond&quot;</span>] = <span class="keywordtype">None</span>
<a name="l00057"></a>00057         
<a name="l00058"></a>00058         <span class="keywordflow">if</span> portes&amp;1:
<a name="l00059"></a>00059                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(porte.creerPorte(flag = NORD, ouvert = nord))
<a name="l00060"></a>00060         <span class="keywordflow">else</span>:
<a name="l00061"></a>00061                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(<span class="keywordtype">None</span>)
<a name="l00062"></a>00062                         
<a name="l00063"></a>00063         <span class="keywordflow">if</span> portes&gt;&gt;1&amp;1:
<a name="l00064"></a>00064                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(porte.creerPorte(flag = SUD, ouvert = sud))
<a name="l00065"></a>00065         <span class="keywordflow">else</span>:
<a name="l00066"></a>00066                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(<span class="keywordtype">None</span>)
<a name="l00067"></a>00067                         
<a name="l00068"></a>00068         <span class="keywordflow">if</span> portes&gt;&gt;2&amp;1:
<a name="l00069"></a>00069                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(porte.creerPorte(flag = EST, ouvert = est))
<a name="l00070"></a>00070         <span class="keywordflow">else</span>:
<a name="l00071"></a>00071                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(<span class="keywordtype">None</span>)
<a name="l00072"></a>00072                         
<a name="l00073"></a>00073         <span class="keywordflow">if</span> portes&gt;&gt;3&amp;1:
<a name="l00074"></a>00074                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(porte.creerPorte(flag = OUEST, ouvert = ouest))
<a name="l00075"></a>00075         <span class="keywordflow">else</span>:
<a name="l00076"></a>00076                         piece[<span class="stringliteral">&quot;listePorte&quot;</span>].append(<span class="keywordtype">None</span>)
<a name="l00077"></a>00077         
<a name="l00078"></a>00078         <span class="keywordflow">return</span> piece
<a name="l00079"></a>00079 
<a name="l00080"></a>00080 
<a name="l00081"></a>00081         
<a name="l00082"></a>00082 <span class="comment">## Affichage d&#39;un piece</span>
<a name="l00083"></a>00083 <span class="comment">##@param piece : piece à afficher</span>
<a name="l00084"></a>00084 <span class="comment">##@param rep   : répétition de la texture des murs</span>
<a name="l00085"></a><a class="code" href="namespacepiece.html#a942911da8d81ff2c42249db3bad56c96">00085</a> <span class="keyword">def </span><a class="code" href="namespacepiece.html#a942911da8d81ff2c42249db3bad56c96" title="Affichage d&#39;un piece.">dessinerPiece</a>(piece, rep = 1):
<a name="l00086"></a>00086 
<a name="l00087"></a>00087         x = piece[<span class="stringliteral">&quot;position&quot;</span>][0]
<a name="l00088"></a>00088         z = piece[<span class="stringliteral">&quot;position&quot;</span>][2]
<a name="l00089"></a>00089         w = piece[<span class="stringliteral">&quot;largeur&quot;</span>]
<a name="l00090"></a>00090         w2 = piece[<span class="stringliteral">&quot;longueur&quot;</span>]
<a name="l00091"></a>00091         h = piece[<span class="stringliteral">&quot;hauteur&quot;</span>]
<a name="l00092"></a>00092         texture = piece[<span class="stringliteral">&quot;texture&quot;</span>]
<a name="l00093"></a>00093         flag = piece[<span class="stringliteral">&quot;portes&quot;</span>]
<a name="l00094"></a>00094 
<a name="l00095"></a>00095         
<a name="l00096"></a>00096         <span class="keywordflow">if</span> flag&amp;1:
<a name="l00097"></a>00097                 <span class="comment">#porte nord</span>
<a name="l00098"></a>00098                 prims.afficherRectangle(position=(x+w/4.0+.5, 0.0, z+w2),angle=0.0,dimensions=(w/2-1, h),texture=texture, rep=rep) 
<a name="l00099"></a>00099                 prims.afficherRectangle(position=(x-w/4.0-.5, 0.0, z+w2),angle=0.0,dimensions=(w/2.0-1, h),texture=texture, rep=rep)
<a name="l00100"></a>00100                 prims.afficherRectangle(position=(x, 2.0, z+w2),angle=0.0,dimensions=(2, 1),texture=texture, rep=rep) 
<a name="l00101"></a>00101 
<a name="l00102"></a>00102         <span class="keywordflow">else</span>:
<a name="l00103"></a>00103                 prims.afficherRectangle(position=(x,0.0,z+w2),angle=0.0,dimensions=(w, h),texture=texture, rep=rep) <span class="comment">#mur nord</span>
<a name="l00104"></a>00104                 
<a name="l00105"></a>00105         <span class="keywordflow">if</span> (flag&gt;&gt;1)&amp;1:
<a name="l00106"></a>00106                 <span class="comment">#porte sud</span>
<a name="l00107"></a>00107                 prims.afficherRectangle(position=(x+w/4.0+.5, 0.0, z),angle=0.0,dimensions=(w/2-1, h),texture=texture, rep=rep) 
<a name="l00108"></a>00108                 prims.afficherRectangle(position=(x-w/4.0-.5, 0.0, z),angle=0.0,dimensions=(w/2-1, h),texture=texture, rep=rep)
<a name="l00109"></a>00109                 prims.afficherRectangle(position=(x, 2.0, z),angle=0.0,dimensions=(2, 1),texture=texture, rep=rep) 
<a name="l00110"></a>00110 
<a name="l00111"></a>00111         <span class="keywordflow">else</span>:
<a name="l00112"></a>00112                 prims.afficherRectangle(position=(x, 0.0, z),angle=0.0,dimensions=(w, h),texture=texture, rep=rep) <span class="comment">#mur sud</span>
<a name="l00113"></a>00113         
<a name="l00114"></a>00114         <span class="keywordflow">if</span> (flag&gt;&gt;2)&amp;1:
<a name="l00115"></a>00115                 <span class="comment">#porte est</span>
<a name="l00116"></a>00116                 prims.afficherRectangle(position=(x-w/2, 0.0, z+w2/2+w2/4.0+.5),angle=-90.0,dimensions=(w2/2-1, h),texture=texture, rep=rep) 
<a name="l00117"></a>00117                 prims.afficherRectangle(position=(x-w/2, 0.0, z+w2/4.0-.5),angle=-90.0,dimensions=(w2/2-1, h),texture=texture, rep=rep)
<a name="l00118"></a>00118                 prims.afficherRectangle(position=(x-w/2, 2.0, z+w2/2),angle=-90.0,dimensions=(2, 1),texture=texture, rep=rep) 
<a name="l00119"></a>00119 
<a name="l00120"></a>00120         <span class="keywordflow">else</span>:
<a name="l00121"></a>00121                 prims.afficherRectangle(position=(x-w/2,0.0,z+w2/2),angle=90.0,dimensions=(w2, h),texture=texture, rep=rep) <span class="comment">#mur est</span>
<a name="l00122"></a>00122 
<a name="l00123"></a>00123         
<a name="l00124"></a>00124         <span class="keywordflow">if</span> (flag&gt;&gt;3)&amp;1:
<a name="l00125"></a>00125                 <span class="comment">#porte ouest</span>
<a name="l00126"></a>00126                 prims.afficherRectangle(position=(x+w/2, 0.0, z+w2/2+w2/4.0+.5),angle=-90.0,dimensions=(w2/2-1, h),texture=texture, rep=rep) 
<a name="l00127"></a>00127                 prims.afficherRectangle(position=(x+w/2, 0.0, z+w2/4.0-.5),angle=-90.0,dimensions=(w2/2-1, h),texture=texture, rep=rep)
<a name="l00128"></a>00128                 prims.afficherRectangle(position=(x+w/2, 2.0, z+w2/2),angle=-90.0,dimensions=(2, 1),texture=texture, rep=rep) 
<a name="l00129"></a>00129 
<a name="l00130"></a>00130         <span class="keywordflow">else</span>:
<a name="l00131"></a>00131                 prims.afficherRectangle(position=(x+w/2,0.0,z+w2/2),angle=90.0,dimensions=(w2, h),texture=texture, rep=rep) <span class="comment">#mur ouest</span>
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 
<a name="l00134"></a>00134         
<a name="l00135"></a>00135         prims.afficherPlafond(position=(x,h,z+w2/2), texture=piece[<span class="stringliteral">&quot;plafond&quot;</span>] ,dimensions=(w, w2))
<a name="l00136"></a>00136         prims.afficherPlafond(position=(x,0.01,z+w2/2), texture=sol, dimensions=(w, w2), rep = 1)
<a name="l00137"></a>00137         
<a name="l00138"></a>00138         _prof.dessinerProf(piece[<span class="stringliteral">&quot;prof&quot;</span>])
<a name="l00139"></a>00139         
<a name="l00140"></a>00140         <span class="keywordflow">for</span> ported <span class="keywordflow">in</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>]:
<a name="l00141"></a>00141                 <span class="keywordflow">if</span> ported != <span class="keywordtype">None</span>:
<a name="l00142"></a>00142                         porte.dessinerPorte(piece, ported)
<a name="l00143"></a>00143 
<a name="l00144"></a>00144 
<a name="l00145"></a>00145 <span class="comment">## Ouverture des porte d&#39;une piece</span>
<a name="l00146"></a>00146 <span class="comment">##@param piece : pièce dont les portes vont être ouverte</span>
<a name="l00147"></a><a class="code" href="namespacepiece.html#a4ce905f90a68416d5edd7f905627579a">00147</a> <span class="keyword">def </span><a class="code" href="namespacepiece.html#a4ce905f90a68416d5edd7f905627579a" title="Ouverture des porte d&#39;une piece.">ouverture</a>(piece):
<a name="l00148"></a>00148         <span class="keywordflow">for</span> ported <span class="keywordflow">in</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>]:
<a name="l00149"></a>00149                 <span class="keywordflow">if</span> ported != <span class="keywordtype">None</span>:
<a name="l00150"></a>00150                         ported[<span class="stringliteral">&quot;ouverte&quot;</span>] = <span class="keyword">True</span>
<a name="l00151"></a>00151 
<a name="l00152"></a>00152 <span class="comment">## Recherche de potentiel pièce en vue de la gestion des collisions</span>
<a name="l00153"></a>00153 <span class="comment">##@param x            : position en abscisse du joueur</span>
<a name="l00154"></a>00154 <span class="comment">##@param z            : position en ordonnee du joueur</span>
<a name="l00155"></a>00155 <span class="comment">##@param batiment : liste des différentes pièces constituant le bâtiment</span>
<a name="l00156"></a>00156 <span class="comment">##@return compteur    :</span>
<a name="l00157"></a>00157 <span class="comment">#   - si le joueur se trouve dans une pièce on retourne son id </span>
<a name="l00158"></a>00158 <span class="comment">#   - sinon on retourne 99</span>
<a name="l00159"></a><a class="code" href="namespacepiece.html#a1401927d3b9727314395c799fb7da79e">00159</a> <span class="keyword">def </span><a class="code" href="namespacepiece.html#a1401927d3b9727314395c799fb7da79e" title="Recherche de potentiel pièce en vue de la gestion des collisions.">numPiece</a>(x, z, batiment):
<a name="l00160"></a>00160 
<a name="l00161"></a>00161         compteur = 0
<a name="l00162"></a>00162         
<a name="l00163"></a>00163         <span class="keywordflow">for</span> piece <span class="keywordflow">in</span> batiment:
<a name="l00164"></a>00164                         <span class="keywordflow">if</span> not((x &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] + piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2) <span class="keywordflow">or</span> ( x &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] - piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2) <span class="keywordflow">or</span> ( z &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][2]) <span class="keywordflow">or</span> ( z &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>])):
<a name="l00165"></a>00165                                 <span class="keywordflow">return</span> compteur
<a name="l00166"></a>00166                         compteur+=1
<a name="l00167"></a>00167         
<a name="l00168"></a>00168         <span class="keywordflow">return</span> 99
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